Azeroth Almanac

A fan-run guide to classes, zones and lore. Notes from long evenings spent in raids, dungeons and the occasional fishing spot.

Classes at a glance

Warrior

Armor-clad frontliner. Tank or damage, simple to learn and hard to put down.

Paladin

Holy knight who can heal, tank or strike. Strong auras and plenty of survivability.

Hunter

Ranged damage with a loyal pet. Good for solo questing and long travels.

Rogue

Stealth, burst damage and utility. Lockpicking opens a few shortcuts.

Mage

Arcane, fire or frost. Portals and conjured food make it a favorite in groups.

Death Knight

Hybrid of heavy armor and dark magic, starting life in a dedicated opening zone.

Zones worth a visit

ZoneContinentWhy go
Elwynn ForestEastern KingdomsGentle starting area with farms, bandits and a sleepy countryside feel.
DurotarKalimdorRed canyons and orcish camps, the classic opening for many Horde characters.
NagrandOutlandFloating islands and wide grasslands, often named among the most scenic zones.
DragonblightNorthrendFrozen ruins and dragon graveyards with a melancholic atmosphere.
ValdrakkenDragon IslesCity of the dragonflights, built into the cliffs with sweeping views.

Lore corner

Azeroth's story spans ancient wars, fallen kings and uneasy alliances. This section collects short summaries of the major eras: the War of the Ancients, the rise of the Horde, the fall of Lordaeron and the ongoing struggle against forces from beyond the world.

Summaries are written from memory and personal playthroughs. For official details, visit the publisher's own pages.

About this site

Azeroth Almanac is a small, non-commercial fan project. It is not affiliated with or endorsed by the game's publisher. All game names and related marks belong to their respective owners.